When we get to know the drums, the owl-man appears and asks us to find his stolen drum. For instance, when we are introduced to clothing made from the skin of hunted animals, the blizzard in the game gets stronger, but it's okay, because Nuna is already protected by the aforementioned coat. These small videos are unlocked as we progress in the game and are related to each of the next levels. As the first brings the culture of a people, its memory, its history and its identity, “Never Alone” gives life to a narrative that immerses players in the Inuit culture with its mythical characters and folkloric legends, creating a language and a web of knowledge that is captivating and engaging. They are short videos of the game's creation process and the collaboration of the Iñupiat community as they tell their stories.įolklore and video games, in an educational aspect, have similarities. During the game's plot we can identify several traditional elements of the Iñupiat culture, but especially all the content presented in the "Cultural Insights". Not only was it inspired, it was made in collaboration with them and draws on much of their history and culture. Never Alone is a game produced by Upper One Games in 2014, inspired by the Iñupiat culture. They currently have 34 villages spread across the territory with 20,709 inhabitants. The Iñupiat are an indigenous Inuit people who live in the territory of Alaska, in the USA near the border of Canada, where the Bering Strait is located. It takes place in a harsh physical environment. Other stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and the Sky People. The central plot revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature. Told in the form of an oral tale, unlike traditional platformer games, which involve overcoming obstacles and defeating enemies, Never Alone rewards players with collectible "cultural insights" - video vignettes of Iñupiaq elders, storytellers, and community members sharing their stories. The story and its structure is based on the intergenerational transference of wisdom. While the fox is fast, Nuna can pick up things and open new areas using her bola. As an "atmospheric puzzle platformer", Never Alone 's puzzles entail swapping control between Nuna and the fox. The player-character plays as the Iñupiaq girl Nuna and her Arctic fox. The game was made in partnership between the Cook Inlet Tribal Council and E-Line Media and is a video game produced by Indigenous people. Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story that spans eight chapters. It is based on the traditional Iñupiaq tale, "Kunuuksaayuka", which was first recorded by master storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People. Never Alone, also known as Kisima Inŋitchuŋa ("I am not alone"), is a puzzle-platform adventure video game developed by Upper One Games and published by E-Line Media.
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