![]() ![]() If anything, the keyboard/mouse controls make the game even simpler because of how easy it is to position your fingers on the numerical keys for the money-earning mini-games, as opposed to the speed and accuracy required of your thumb on a gamepad/controller. While the ‘redesigned’ controls for the PC version certainly get the job done, Fable III still feels like a game that is best enjoyed on a gamepad/controller. The addition of a save room, complete with mannequins that sport the outfit you are wearing when you save, is a nice touch that I don’t recall being in the 360 version. The Xbox 360 interactive ‘Start’ menu has been replaced by a PC interactive ‘Escape’ menu that is initially jarring, but even more responsive than its console counterpart, making it more impressive in its simple revolution. Whether you’re interacting with the citizens of Albion in social niceties or felling hordes of foes in slow-motion cinematic glory, the physics are handled in such a way that they add to the immersion and make combat look infinitely more badass. This latter problem is unfortunate when it clashes with how well the game engine otherwise handles physics across the board. Distant backdrops such as the initial look at the industrialised Albion are still bland, the mystical disappearing-and-reappearing dirt during the digging animation is the worst seen in a game, while clipping problems are rife. There are, however, some graphical oddities that crop up from time to time. ![]() Couple this with the pretty environment, and I felt a whole lot more compelled to explore the world of Albion than I did on the console. Loading times are fast on the PC, particularly when compared to the Xbox 360 version, which makes it a whole lot easier to get into the flow of the game even though this was my second time playing the game. One of the biggest gripes with the last two iterations of Fable on the Xbox 360 is how long the loading times were and how easily this could destroy immersion. The trees are hypnotic as they sway in the breeze and water looks fantastic both during the day and at night.īest of all, this prettiness doesn’t come at the expense of loading times. Some bland texture gripes aside, it’s when you step outside that the game world comes to life. ![]() While things aren’t exactly of Skyrim quality, and the character models (particularly their faces) aren’t really anything to write home about, the world itself is better looking and the stylised cartoony charm really shines through here. Lionhead hasn’t told porky pies when they said that Fable III has had a visual upgrade. Suffice it to say, you can safely assume that all of the tonal praise, such as fantastic voice acting and solid comedy, and gameplay elements (whether they work or not) are present in the PC version of Fable III. So instead of rehashing what Chad has comprehensively covered in his Xbox 360 Fable III review, I’m going to focus on Lionhead’s PC-centric claims and the differences between the two versions. ![]()
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